/***********************-*-C++-*-********

  idiot.h  implements a patience card game

     Copyright (C) 1995  Paul Olav Tvete

 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.

****************************************/

#ifndef P_IDIOT
#define P_IDIOT

#include "dealer.h"

class Idiot: public Dealer
{
    Q_OBJECT

public:

    Idiot( KMainWindow* parent = 0, const char* name = 0 );
    virtual bool isGameWon() const;

protected:
    virtual bool cardClicked(Card *);
    virtual bool cardDblClicked(Card *);
    virtual void getHints();
    virtual Card *demoNewCards();
    virtual bool startAutoDrop() { return false; }

public slots:

    virtual void restart();
    void deal();

private:
    bool canMoveAway(Card *c);

    Pile* play[ 4 ];
    Pile* away;
    Deck* deck;
};

#endif
