/*  aKode: Frame-to-Stream Sink

    Copyright (C) 2004 Allan Sandfeld Jensen <kde@carewolf.com>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#ifndef _AKODE_FRAMETOSTREAM_SINK_H
#define _AKODE_FRAMETOSTREAM_SINK_H

#include "sink.h"
#include "streamdecoder.h"

namespace aKode {

class AudioBuffer;
class Sink;

class FrameToStreamSink : public StreamSink {
public:
    FrameToStreamSink(Sink*);
    virtual ~FrameToStreamSink();

    virtual void writeStream(AudioBuffer*);

    virtual int setAudioConfiguration(const AudioConfiguration*);
    virtual const AudioConfiguration* audioConfiguration() const;

    virtual void halt();

    virtual long position();

    struct private_data;
private:
    private_data *m_data;
};

} // namespace

#endif
