NV(__drivermansuffix__)

NAME
nv - NVIDIA video driver

SYNOPSIS
Section "Device"
  Identifier "devname"
  Driver "nv"
  ...
EndSection

DESCRIPTION
nv is an __xservername__ driver for NVIDIA video cards. The driver supports 2D acceleration and provides support for the following framebuffer depths: 8, 15, 16 (except Riva128) and 24. All visual types are supported for depth 8, TrueColor and DirectColor visuals are supported for the other depths with the exception of the Riva128 which only supports TrueColor in the higher depths.

SUPPORTED HARDWARE
The nv driver supports PCI and AGP video cards based on the following NVIDIA chips:

RIVA 128
    NV3

RIVA TNT
    NV4

RIVA TNT2
    NV5

GeForce 256, QUADRO
    NV10

GeForce2, QUADRO2
    NV11 & NV15

GeForce3, QUADRO DCC
    NV20

nForce, nForce2
    NV1A, NV1F

GeForce4, QUADRO4
    NV17, NV18, NV25, NV28

GeForce FX, QUADRO FX
    NV30, NV31, NV34, NV35, NV36, NV37, NV38, NV40, NV41, NV43, NV44, NV45

CONFIGURATION DETAILS
Please refer to __xconfigfile__(__filemansuffix__) for general configuration details. This section only covers configuration details specific to this driver.

The driver auto-detects the chipset type and the amount of video memory present for all chips.

The following driver Options are supported:

Option "HWCursor" "boolean"
    Enable or disable the HW cursor. Default: on.

Option "NoAccel" "boolean"
    Disable or enable acceleration. Default: acceleration is enabled.

Option "UseFBDev" "boolean"
    Enable or disable use of on OS-specific fb interface (and is not supported on all OSs). See fbdevhw(__drivermansuffix__) for further information. Default: off.

Option "CrtcNumber" "integer"
    GeForce2 MX, nForce2, Quadro4, GeForce4, Quadro FX and GeForce FX may have two video outputs. The driver attempts to autodetect which one the monitor is connected to. In the case that autodetection picks the wrong one, this option may be used to force usage of a particular output. The options are "0" or "1". Default: autodetected.

Option "FlatPanel" "boolean"
    The driver usually can autodetect the presence of a digital flat panel. In the case that this fails, this option can be used to force the driver to treat the attached device as a digital flat panel. With this driver, a digital flat panel will only work if it was POSTed by the BIOS, that is, the machine must have booted to the panel. If you have a dual head card you may also need to set the option CrtcNumber described above. Default: off.

Option "FPDither" "boolean"
    Many digital flat panels (particularly ones on laptops) have only 6 bits per component color resolution. This option tells the driver to dither from 8 bits per component to 6 before the flat panel truncates it. This is only supported in depth 24 on GeForce2 MX, nForce2, GeForce4, Quadro4, Geforce FX and Quadro FX. Default: off.

Option "FPScale" "boolean"
    Supported only on GeForce4, Quadro4, Geforce FX and Quadro FX. This option tells to the driver to scale lower resolutions up to the flat panel's native resolution. Default: on.

Option "Rotate" "CW"

Option "Rotate" "CCW"
    Rotate the display clockwise or counterclockwise. This mode is unaccelerated. Default: no rotation. Note: The Resize and Rotate extension will be disabled if the Rotate option is used.

Option "ShadowFB" "boolean"
    Enable or disable use of the shadow framebuffer layer. Default: off.

SEE ALSO
__xservername__(__appmansuffix__), __xconfigfile__(__filemansuffix__), xorgconfig(__appmansuffix__), Xserver(__appmansuffix__), X(__miscmansuffix__)

AUTHORS
Authors include: David McKay, Jarno Paananen, Chas Inman, Dave Schmenk, Mark Vojkovich

COPYRIGHT

NOTICE TO USER: The source code is copyrighted under U.S. and international laws. Users and possessors of this source code are hereby granted a nonexclusive, royalty-free copyright license to use this code in individual and commercial software.

Any use of this source code must include, in the user documentation and internal comments to the code, notices to the end user as follows:

Copyright 1993-2003 NVIDIA, Corporation. All rights reserved.

NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPORATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.

U.S. Government End Users. This source code is a "commercial item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of "commercial computer software" and "commercial computer software documentation," as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the source code with only those rights set forth herein.