Consuming Events
Sometimes an application needs to keep some events from being processed normally by a component. For example, a visual interface builder might
need to allow a user to drag a button around the screen. In this case, you wouldn't want the mouse press to activate the button. 
You can consume an InputEvent, that is a MouseEvent or a KeyEvent, by calling its consume() method:
     public void consume()
Once an InputEvent is consumed, the source component 
will not process the event itself. However, the event will still be dispatched
to all registered listeners. 
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Last Modified March 16, 1997
Copyright 1997 Elliotte Rusty Harold
elharo@sunsite.unc.edu